1632 series
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The 1632 series, also known as the Ring of Fire series, is an alternate history book series, created, primarily co-written, and coordinated by historian Eric Flint. The 1632 series began with Flint's stand alone novel 1632 (released in February 1, 2000) and currently includes twenty-six works of all kinds including e-published only works (e-books), of which twelve are standard trade printed books that are the printed, canonical Grantville Gazettes.
The series focus on the late 20th century town of Grantville and its population that were astronomically transported by a "Ring of Fire" to the midst of 17th-century Europe during the Thirty Years' War (1618-1648).
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Novels in the Series
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- 1632
- 1633
- 1634: The Bavarian Crisis
- 1634: The Galileo Affair
- 1634: The Baltic War
- 1634: The Ram Rebellion
- 1635: The Cannon Law
- 1635: The Dreeson Incident
- 1635: The Eastern Front
- 1635: The Tangled Web
- 1635: The Papal Stakes
- 1635: The Wars on the Rhine
- 1635: Symphony for the Devil
- The Anaconda Project
- 1636: The Saxon Uprising
- 1636: The Kremlin Games
- 1636: The Viennese Waltz
- 1636: Stoned Souls
- 1636: Drums Along the Mohawk
Grantville Gazette
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The Grantville Gazette began as a web publication that compiled stories within the 1632 world. Some volumes eventually made the jump to print publication as well. The e-book series of Grantville Gazettes is currently up to volume 45.
Ring of Fire Anthologies
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Ring of Fire, Ring of Fire II, and Ring of Fire III are three other anthologies that are published within the 1632 universe.
Relation to other works
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The 1632 series clearly belongs to a sub-genre originating with Mark Twain's "A Connecticut Yankee in King Arthur's Court", and of which a later prominent example is Sprague de Camp's "Lest Darkness Fall". This is based on the premise of a present-day individual - one with considerable knowlege and initiative - being transported back into the past and completely changing the society found there by introducing present-days technologies and ideas. Flint's variation on this theme was to transport into the past a whole present-day community, complete with many present-day tools and weapons - making the possiblity of changing the past far vaster than with a single individual travelling back. This variation is shared with Stirling's Nantucket series, where an American community ends up in the Bronze Age.
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